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{{BlockTableRow|Armor Plate (Round)}} |
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{{BlockTableRow|Wooden Panel}} |
{{BlockTableRow|Wooden Panel}} |
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{{BlockTableRow|Grip Pad}} |
{{BlockTableRow|Grip Pad}} |
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{{BlockTableRow|Plow}} |
{{BlockTableRow|Plow}} |
Revision as of 04:44, 11 June 2020
Blocks are used to build machines. Each has its own functions, advantages, and disadvantages.
In general, placement of blocks is constrained to a 1-metre grid; some blocks, such as Powered Wheels, allow placement of blocks to an 0.5-metre grid.
Advanced Building allows unlimited movement and rotation of blocks after they are placed. In this mode, it becomes important to understand how Colliders work - the colliders of many blocks do not line up with their visuals, and connections do not always work in sensible ways.
Scaling mods allow blocks to be scaled, letting them take on different sizes. The properties, quirks, and possibilities of scaled blocks change how the game is played drastically.
NoBounds is a mod which removes limits on block parameters - for example, instead of only being able to set a Powered Wheel's power to a range of 0.5 to 2, NoBounds allows setting the power to 10x, 0x, and more. On its own, it has as much impact on the game as scaling - combined with scaling, it makes virtually anything possible.
Skinpacks alter the visuals of blocks, allowing different shapes and colours. In combination with advanced building (and scaling), they can transform a creation into something utterly unrecognisable as coming from Besiege.
Categories
Basic blocks are the basic components of many machines - structural blocks, and a small selection of basic moving parts. |
Locomotion blocks are centered around movement - wheels, both powered and unpowered, steering blocks, and cogs. |
Mechanical blocks provide a variety of miscellaneous useful functions - joints, suspension, winches, grabbers, and more. |
Weaponry blocks deliver violence of all sorts and from all ranges - blades and saws from up close, and cannons and rockets from afar. |
Flight blocks are purpose-made for taking to the skies - aerodynamic blocks for planes, balloons for lifting, and ballast for balance (and structure). |
Automation blocks provide more streamlined ways of automating mechanisms and routines, and taking in information from the environment - button timers, logic gates, and a variety of sensors. |
Armour blocks protect machines from damage or provide shapes useful for carrying other blocks - armour plates and wooden panels, and half-pipes and holders. |
List of Blocks
Block | Category | ID | Dimensions | Burns | Freezes | Breaks | Mass | Friction | Drag | Break Force (Bottom) |
Break Force (Top) | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Starting Block | Basic | 0 | 1 x 1 x 1 | No | No | No | 0.25 | 0.3 | 0.2 | - | - | |
Small Wooden Block | Basic | 15 | 0.8 x 0.8 x 1 | Yes | Yes | 3 hits | 0.3 | 0.6 | 0.2 | 6500 | 35000 | |
Wooden Block | Basic | 1 | 0.95 x 0.95 x 2 | Yes | Yes | 3 hits | 0.5 | 0.6 | 0.2 | 5500 | 35000 | |
Wooden Pole | Basic | 41 | 0.6 x 0.6 x 2 | Yes | Yes | 3 hits | 0.5 | 0.6/0.3 | 0 | 5500 | 35000 | |
Log | Basic | 63 | 1 x 1 x 3 | Yes | Yes | 3 hits | 1 | 0.3 | 0.2 | 11000 | 70000 | |
Brace | Basic | 7 | 0.4 x 0.4 x 0.4 (ends) | No | No | No | 0.5 | - | 0 | 7700 | 7700 | |
Smooth Surface Block | Basic | 12 | 1 x 1 x 1 | No | No | No | 0.5 (variable) | 0.3 | 0.2 | 22000 | 35000 | |
Steering Hinge | Locomotion | 28 | 1 x 1 x 1 | No | No | No | 1 | 0.6 | 0.2 | 16500 | 35000 | |
Steering Block | Locomotion | 13 | 1 x 1 x 1 | No | No | No | 1 | 0.6 | 0.2 | 13750 | - | |
Powered Wheel | Locomotion | 2 | 2 x 2 x 0.5 | Yes | No | 4 hits | 1 | 0.6 | 0.2 | 55000 | - | |
Unpowered Wheel | Locomotion | 40 | 2 x 2 x 0.5 | Yes | No | 4 hits | 1 | 1 | 0.2 | 55000 | - | |
Powered Large Wheel | Locomotion | 46 | 3 x 3 x 1 | Yes | No | 4 hits | 1 | 0.8 | 0 | 55000 | - | |
Unpowered Large Wheel | Locomotion | 60 | 3 x 3 x 1 | Yes | No | 4 hits | 1 | 1 | 0 | 55000 | - | |
Small Wheel | Locomotion | 50 | 0.3 x 0.7 x 1.1 | Yes | No | No | 0.5 | 0.1 | 0 | 6187 | - | |
File:Unpowered Medium Cog-thumb.png | Unpowered Medium Cog | Locomotion | 38 | 2 x 2 x 1 | Yes | No | No | 0.5 | 0.1 | 0 | 55000 | 35000 |
File:Powered Medium Cog-thumb.png | Powered Medium Cog | Locomotion | 39 | 2 x 2 x 1 | Yes | No | No | 0.5 | 0.1 | 0 | Infinite | 35000 |
Unpowered Large Cog | Locomotion | 51 | 5 x 5 x 1 | Yes | No | No | 0.5 | 0.1 | 0 | 55000 | 35000 | |
Swivel Joint | Mechanical | 19 | 0.7 x 0.7 x 1 | No | No | No | 0.5 | 0.25 | 0.2 | 8250 | 35000 | |
Hinge | Mechanical | 5 | 1 x 1 x 1 | No | No | No | 0.5 | 0.3 | 0.2 | 18000 | 35000 | |
Ball Joint | Mechanical | 44 | 1 x 1 x 1 | No | No | No | 0.5 | 0.3 | 0 | 18000 | 35000 | |
Spinning Block | Mechanical | 22 | 1 x 1 x 1 | No | No | No | 1 | 1 | 0.2 | Infinite | - | |
Suspension | Mechanical | 16 | 1 x 1 x 1 | No | No | No | 0.5 | 0.6 | 0.2 | 15000 | - | |
Slider | Mechanical | 42 | 0.8 x 0.7 x 1 | Yes | No | No | 0.5 | 0.25 | 0 | 34375 | - | |
Decoupler | Mechanical | 4 | 1 x 1 x 1 | No | No | No | 0.5 | 0.6 | 0.2 | 8250 | - | |
Piston | Mechanical | 18 | 1 x 1 x 1 | No | No | No | 0.5 | 0.25 | 0 | 8250 | - | |
Grabber | Mechanical | 27 | 1 x 1 x 1 | No | No | No | 0.5 | 0.6 | 0.2 | 13750 | Infinite | |
Contractible Spring | Mechanical | 9 | 0.5 x 0.5 x 0.5 (ends) | No | No | No | 0.4 | - | 4 | Infinite | Infinite | |
Winch | Mechanical | 45 | 0.6 x 0.6 x 0.6 (ends) | Yes | Yes | No | 0.4 | - | - | 550000 | 550000 | |
Pin Block | Automation | 57 | - | No | No | No | - | - | - | - | - | |
Camera Block | Automation | 58 | - | No | No | No | - | - | - | - | - | |
Metal Spike | Weaponry | 20 | 0.2 x 0.2 x 2.4 | No | No | No | 0.3 | 0.6 | 0.2 | 6187 | - | |
Metal Blade | Weaponry | 3 | 1 x 0.1 x 3.8 | No | No | No | 0.3 | 0.6 | 0 | 6187 | - | |
Circular Saw | Weaponry | 17 | 2 x 2 x 0.5 | No | No | No | 1 | 1 | 0.2 | Infinite | - | |
Cannon | Weaponry | 11 | 1 x 2.5 x 1 | No | No | No | 1.5 | 0.6 | 0.2 | Infinite Vulnerable to Tick Damage
|
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Drill | Weaponry | 48 | 2 x 2 x 3 | No | No | No | 1 | 1000 | 0 | Infinite | - | |
Shrapnel Cannon | Weaponry | 53 | 1 x 1.5 x 1 | No | No | No | 1.5 | 0.6 | 0.2 | Infinite Vulnerable to Tick Damage
|
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Crossbow | Weaponry | 61 | 2.5 x 1 x 1.5 | Yes | Yes | 4 hits | 0.5 | 0.6 | 0.2 | 5500 | - | |
Flamethrower | Weaponry | 21 | 0.5 x 0.5 x 2.2 | No | No | No | 0.3 | 0.6 | 0.2 | 6187 | - | |
Vacuum | Weaponry | 62 | 2 x 1 x 1 | No | No | No | 0.5 | 0.6 | 0.2 | Infinite | - | |
Water Cannon | Weaponry | 56 | 2 x 1 x 1 | No | No | No | 1.5 | 0.6 | 0.2 | Infinite Vulnerable to Tick Damage
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Torch | Weaponry | 47 | 1.5 x 0.5 x 0.5 | No | No | No | 1 | 0.6 | 0.2 | Infinite Vulnerable to Tick Damage
|
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Bomb | Weaponry | 23 | 1.9 x 1.9 x 1.9 | Yes | No | 1 hit | 0.5 | 0.25 | 0 | - | - | |
Remote Grenade | Weaponry | 54 | 1.4 x 1.4 x 1.4 | Yes | No | 1 hit | 0.5 | 0.25 | 0 | - | - | |
Explosive Rocket | Weaponry | 59 | 2.5 x 1 x 1 | Yes | No | 1 hit | 0.2 | 0.25 | 0.1 | - | - | |
Flaming Ball | Weaponry | 31 | 1.9 x 1.9 x 1.9 | No | No | No | 0.5 | 0.25 | 0 | - | - | |
Boulder | Weaponry | 36 | 1.9 x 1.9 x 1.9 | No | No | No | 5 | 0.25 | 0 | - | - | |
Flying Block | Flight | 14 | 1 x 1 x 1 | Yes | Yes | 2 hits | 0.5 | 0.6 | 0.5 off, 1.5 on | 11687 | - | |
Propeller | Flight | 26 | 0.4 x 0.1 x 2.6 | Yes | No | 2 hits | 0.3 | 0.6 | 0.015 axial | 6187 | - | |
Small Propeller | Flight | 55 | 0.4 x 0.1 x 2.6 | Yes | No | 2 hits | 0.3 | 0.6 | 0.015 axial | 6187 | - | |
Wing | Flight | 25 | 2.5 x 0.5 x 6 | No | No | No | 0.3 | 0.6 | 0.04 axial | 6187 | - | |
Wing Panel | Flight | 34 | 3 x 0.3 x 3 | Yes | Yes | No | 0.5 | 0.6 | 0.02 axial | 6187 | - | |
Ballast | Flight | 35 | 1 x 1 x 1 | No | No | No | 0.5 (variable) | 0.6 | 0 | 6187 | - | |
Balloon | Flight | 43 | 1.9 x 1.9 x 1.9 | Yes | Yes | 1 hit | 0.22 | 0.6 | 1 | 45000 | - | |
Sensor | Automation | 65 | 0.8 x 1.9 x 0.9 | No | No | No | 0.5 | 0.6 | 0.2 | Infinite | - | |
Timer | Automation | 66 | 0.8 x 0.8 x 0.7 | No | No | No | 0.5 | 0.6 | 0.2 | 22000 | - | |
Altimeter | Automation | 67 | 0.9 x 0.9 x 0.5 | No | No | No | 0.5 | 0.6 | 0.2 | 22000 | - | |
Logic Gate | Automation | 68 | 0.9 x 1.1 x 0.5 | No | No | No | 0.5 | 0.6 | 0.2 | 22000 | - | |
Anglometer | Automation | 69 | 0.9 x 0.9 x 0.5 | No | No | No | 0.5 | 0.6 | 0.2 | 22000 | - | |
Speedometer | Automation | 70 | 0.9 x 1.1 x 0.5 | No | No | No | 0.5 | 0.6 | 0.2 | 22000 | - | |
Armor Plate (Small) | Armour | 24 | 0.9 x 0.9 x 0.3 | No | No | No | 0.25 | 0.6 | 0.2 | Infinite Vulnerable to Tick Damage
|
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Armor Plate (Large) | Armour | 32 | 1.8 x 0.9 x 0.3 | No | No | No | 0.25 | 0.6 | 0.2 | Infinite Vulnerable to Tick Damage
|
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Armor Plate (Round) | Armour | 29 | 2 x 2 x 0.3 | No | No | No | 0.5 | 0.6 | 0.2 | Infinite Vulnerable to Tick Damage
|
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Wooden Panel | Armour | 10 | 0.6 x 1.5 x 0.2 | Yes | Yes | 3 hits | 0.35 | 0.6 | 0.2 | 6187 | - | |
Build Surface | Armour | 73 | Variable | Material-dependent | No | Material-dependent | Variable | 0.6 | - | Variable | - | |
Grip Pad | Armour | 49 | 0.8 x 0.8 x 0.2 | Yes | No | No | 0.5 | 1000 | 0 | Infinite | - | |
Plow | Armour | 33 | 2 x 2 x 3 | No | No | No | 1 | 0.1 | 0.2 | Infinite Vulnerable to Tick Damage
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Half Pipe | Armour | 37 | 2 x 1.5 x 2.5 | No | No | No | 1 | 0.25 | 0.2 | Infinite Vulnerable to Tick Damage
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Holder | Armour | 30 | 3 x 3 x 2.5 | No | No | No | 0.5 | 0.6 (base), 1000 (cup) | 0.2 | 9625 | - | |
Spike Ball | Armour | 6 | 2 x 2 x 2 | No | No | No | 1 | 0.6 (boxes), 0.1 (sphere) | 0 | Infinite Vulnerable to Tick Damage
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References
All items (61)