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The Aerial Force Engine is similar to the Neutral Engine in that it requires you to place two Spike Balls in the same position. On simulation start, the engine will wildly fling itself through the air. Sometimes it will spontaneously fly through the air on contact with an object or even fall through the world.

The aerial force engine is powered by collision physics glitches (because there are two objects in the same place). Both blocks violently react in the opposite direction, and then fluctuate between both positions. The end result is a ball of insanity that flings itself around.

Tactics[]

This is an engine that uses a glitch as propulsion, and can be unpredictable. A good way of using this engine is to put several of them on a pattern that resembles a waffle grid. The best block to use is Decouplers as a way of connecting the death-balls together (for the two seconds that it holds together).

Credits[]

The aerial force engine was discovered by ender_scythe.

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